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Old Feb 14, 2012, 02:12 AM // 02:12   #61
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i really like WoC.

I dislike the differences in HM quest difficulty. One quest is easily rollable, the next could take a few hours to figure out positioning and builds.

Then there are the four man areas. insane.
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Old Feb 14, 2012, 07:45 AM // 07:45   #62
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Like:

- Part 3 and 2
- the rewards
- using the bombs in raid of shing jea
- memories of purity for reverting the spawns
- transporting full 8-man party into Shing Jea areas by talking to NPC again instead of mapping to Seitung and players forced to change party size. ANet should really do this more for the rest of the quests.

Dislike:

- Part 1 is extremely boring
- 4-man quests, especially having to protect NPC like "Warning the Angchu". It is painful to protect an NPC with a small team so that quest fails too easily.
- the existence of a HM to these quests. HM to me is just lazy programming. Yes it is harder and the rewards are greater but it is also possible to create a set of whole new quests, if you really want to double the number of quests. Yes, yes, we know you have a resource problem but you should know how players feel about playing repeated content. WiK is better in this respect giving access to all their rewards after playing through the LONG storyline ONCE.

By the way, I really don't care about the Rit hero. I already have my "dream" team having bought mercs long before this update. This also means there are fewer compelling reasons for me to try HM, so it may be awhile before I try it.

Last edited by Daesu; Feb 14, 2012 at 05:28 PM // 17:28..
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Old Feb 14, 2012, 07:54 AM // 07:54   #63
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Like:
Lore (lots of text, make sure you read it all!)
Mini's
Weapons
Heroes
Quests
NM/HM difference
Raids
End Battle and battleground
Free
Panda
Mhenlo/Cynn
Bombs
Other roles of weapons (dagger as shield etc)

Dislikes:
Nothing to put in your HoM (yet)
No repeatable courier-like quest to get some more stuff
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Old Feb 14, 2012, 08:38 AM // 08:38   #64
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Absolutely disliked the second play through in HM just to get Rit hero. Would rather do 2-3 near-impossible *unique quests than the grind that was required.

I have 3 'mains'. By my 5th run through WoC I wanted to uninstall Guild Wars again.
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Old Feb 14, 2012, 09:44 AM // 09:44   #65
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The only thing I really disliked about Winds of Change were the mods on the end weapons (which you get from Imperial Guard Lockboxes and the Imperial Dragon's Tear). Although I wasn't keen on the difficulty of some of the HM quests, I expected those to be a lot harder anyway, so that was not as big a problem for me.

Aside from that, I thoroughly enjoyed the quests themselves.
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Old Feb 14, 2012, 12:07 PM // 12:07   #66
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Like:

Anything new is wellcome.

Dislikes:

KAPPA ATTACK!
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Old Feb 14, 2012, 12:27 PM // 12:27   #67
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Quote:
Originally Posted by SongOf View Post
Absolutely disliked the second play through in HM just to get Rit hero. Would rather do 2-3 near-impossible *unique quests than the grind that was required.

I have 3 'mains'. By my 5th run through WoC I wanted to uninstall Guild Wars again.
I agree. To unlock that hero involves several hours of time.

We can't do part 3 without having done parts 1&2 first which is a real slog.
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Old Feb 14, 2012, 01:45 PM // 13:45   #68
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Originally Posted by Tarkin View Post
Like:

Anything new is wellcome.

Dislikes:

KAPPA ATTACK!
Omg, I thought I was the only one that found HM version of this quest harder than the whole entire woc content :-D
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Old Feb 14, 2012, 04:23 PM // 16:23   #69
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Quote:
Originally Posted by SongOf View Post
I have 3 'mains'. By my 5th run through WoC I wanted to uninstall Guild Wars again.
Well christ, no wonder....you do anything that many times in a row and it'll be boring as hell.
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Old Feb 14, 2012, 04:48 PM // 16:48   #70
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Likes

Its free stuff to do.

Okay rewards. (Inscribable Platinum staves, few greens, semi decent imperial weapons.) Better than experience scrolls, that's for sure!

Zei Ri is sexy.

There are no new tacky tonics.




Dislikes

- Miku is an assassin. Never going to use her. Worthless.

- Story was dreadfully boring. It was pretty easy to see where the story was heading in parts one and two. Part three felt anti-climatic. Reiko basically just disappears. Its really lame.

- The final battle with Reiko is a joke in nm/hm. It should have been challenging. I actually afked it both times.

- Having to complete HM for Zei Ri. It would have been fine if I hadn't needed to slog through parts one and two again. So boring, so draining.

- Lack of repeatable daily quests. I have no desire to drag through WoC again. Ever.

- Any and all quests that revolve around protecting an npc. Warning the Angchu and Minister Cho's Estate were very easy to fail. (Yes, I'm aware Cho's was updated and is much better now.) Npcs could easily get mobbed by all of the ministry guys/afflicted in the area.

- Having to play in areas with four man teams.

- Being bombarded with text and then immediately being jumped by foes while trying to read the text. Give me some time to read it!

- Greens with horrible mods. Add some 20/20 wands and offhands. Add weapons with desirable mods and I might feel like playing through the content again.

- Changes to default spawns of areas before the content was released in its completion.
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Old Feb 15, 2012, 07:49 AM // 07:49   #71
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I played through it twice on normal mode, once on hard mode.

Likes:
- New content (and for free), thanks team.
- I loved our character's dialog throughout the quests. After years of fighting I am going to sound a little jaded sometimes, or understand some things normal people don't. I also enjoyed our interaction with Miku this time. She was sorta lame when she was on those Keiran missions.
- Lore! I read everything (but I am sorta a freak). I especially enjoyed the Mhenlo/Cynn progression.
- Raid on Shing Jea Monastery was pretty fun.

Dislikes:
- Ashu. I'm just not feeling this kid. His lore and dialog isn't great. I really don't understand why their family is so important and why he treats Miku as he does at the end. His dialog in the last mission is terrible. I am just hoping it's supposed to be a connection to GW2 that we just don't see yet.
- Part 1 of WoC is boring as hell. How many zones do we have to clear before we understand we are cleaning out the last of the afflicted? I mean our characters have already killed loads of them the first time through Factions.
- Hard mode difficulty is all over the place. A few quests in the middle of the line are very, very, hard, while later parts are super easy. Plus, having to play a 4-person party just makes me grumpy.
- A lot of loose ends still for lore. It doesn't sound like we are really going to get that Elona content and there is so much that isn't going to be added and explained. I'll buy more costumes if it means I can get the loose ends tied up.

Last edited by Porkchop Sandwhiches; Feb 15, 2012 at 07:54 AM // 07:54..
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Old Feb 15, 2012, 08:25 AM // 08:25   #72
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The only real complaint I have about it, and this applies to all their new heroes, is that they're slipping back into rewarding people who maintain their focus on one character. I fully support the idea of a second hero reward from hard mode but the idea of doing all that again on more than one character in order to access them? No.

Unlocking them for the account, or even a new quest you can only start if your account has completed that hero's "story", to allow access to them on other characters would go a long way to making these new heroes mean something.
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Old Feb 15, 2012, 09:26 AM // 09:26   #73
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I liked a lot but did not care too much for the first part. In fact I don't think I will be playing it again on my other chars or even in HM.
I have done WiK with many of my chars because of the fun and to be honest the weapons. The WOC weapons don't do it for me so no more woc for me.
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Old Feb 15, 2012, 09:41 AM // 09:41   #74
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Originally Posted by aspi View Post
I liked a lot but did not care too much for the first part. In fact I don't think I will be playing it again on my other chars or even in HM.
Indeed.. I just finished HM on one character and wow...In fact, i didn't find mobs themselves to be really hard, but only that one bug when you lured a second group by accident and then you can't lure any mob, they're bugged and will come over and over.... Pretty annoying in quests without any resurection point and where you can easily waste an hour for nothing...

Actually, the end content( end of part 2 and part 3) are really cool, but first parts ( especially killing all afflicted, am fah's , etc..) are too boring ..
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Old Feb 15, 2012, 01:42 PM // 13:42   #75
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Likes:

-/-

Dislikes:

The rest.
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Old Feb 15, 2012, 02:09 PM // 14:09   #76
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New blog post from John Stumme, for those who are interested.

http://www.arena.net/blog/winds-of-change-wrap-up
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Old Feb 15, 2012, 03:57 PM // 15:57   #77
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I hate how much harder it got - I mean Factions was easy peasy lemon squeezy, how ever it seems they amped the "hardness" up on WOC...
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Old Feb 15, 2012, 05:19 PM // 17:19   #78
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Quote:
Originally Posted by Yol View Post
New blog post from John Stumme, for those who are interested.

http://www.arena.net/blog/winds-of-change-wrap-up
"This way, players who just wanted to see the story and get to the sweet rewards could, and those who still wanted a challenge could find the difficulty they crave in Hard Mode."

I don't think that is really true with WoC. For WiK, I know some players who did BLA in HM just for the challenge, even though they would get the same reward as in NM.

As many others have said, ANet should have made HM optional for those who want a rit hero.
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Old Feb 15, 2012, 05:33 PM // 17:33   #79
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Originally Posted by a-kyle View Post
I hate how much harder it got - I mean Factions was easy peasy lemon squeezy, how ever it seems they amped the "hardness" up on WOC...
Of course they did. It's endgame content, it's supposed to be on par with EotN's difficulty, not Factions'.
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Old Feb 15, 2012, 07:12 PM // 19:12   #80
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Quote:
Originally Posted by Yol View Post
New blog post from John Stumme, for those who are interested.
http://www.arena.net/blog/winds-of-change-wrap-up
I thought it was interesting to read:
Quote:
What we found was that the difficulty was getting in the way of people enjoying the story, making it far more of a slog than we’d intended and actively undermining their enjoyment of it.
It's good to hear that ArenaNet has realized that story and gameplay really should be separated. It's fine to have challenging gameplay but the story should not be buried by it. Deliberately putting up obstacles that keep players from experiencing a background story you want them to see is defeating the point of putting out the story in the first place.

Kudos to the community for letting ArenaNet know this.

Last edited by Doctor Overlord; Feb 15, 2012 at 07:18 PM // 19:18..
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